New Formats

Monday March 27, 2006

Multitasking and the Journalist

Posted by Hash | Tag: New Formats

A profile of Jon Snow, Channel 4’s chief news anchor, in which he does some “thinking from the mouth” (and nothing about his taste in ties, thank the gimmick editor):

As a journalist I think technology where it advances communication is plus, plus. Technology that merely inflects whizzbangs of information I think merely tends to get in the way of it. I’m against virtual reality, for example, because I think there’s nothing virtual about the reality of the news. But I’m absolutely in favour of blogging, vlogging and podcasting. My only anxiety is that there genuinely is a limit to what the individual journalist can do without beginning to degrade the quality of what they do.

- Jon Snow, the Independent

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Wednesday March 22, 2006

The New Game of Life

Posted by Hash | Tag: New Formats

Fancy joining in a consensual hallucination? Will Wright, creator of the Sims, joins the jostling for supremacy by the different tech and media sectors, their battle for the living room and every other space in which media consumers, producers, participants may soon find themselves. He argues that games have the potential for subsuming almost all other forms of entertainment media. Personalized computer games will eventually recreate the world in our image, in our various images:

They will learn what we like to do, what we’re good at, what interests and challenges us. They will observe us. They will record the decisions we make, consider how we solve problems, and evaluate how skilled we are in various circumstances.

Over time, these games will become able to modify themselves to better “fit” each individual. They will adjust their difficulty on the fly, bring in new content, and create story lines. Much of this original material will be created by other players, and the system will move it to those it determines will enjoy it most…

They will allow us to express ourselves, meet others, and create things that we can only dimly imagine. They will enable us to share and combine these creations, to build vast playgrounds. And more than ever, games will be a visible, external amplification of the human imagination.

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