A room where bloggers blog about blogging, the Bloggercon conference, San Francisco:
The weird thing about live-blogging a conference is that you are multi-tasking on many levels. You are in a room with a laptop on your lap, typing away about what you hear and see. You might snap a digital photo of your fellow participants. But when do you stop blogging and join the discussion going on? And how do you read all the other blogs that people are writing who are sitting right next to you?
- Michael Glaser, Mediashift
Fancy joining in a consensual hallucination? Will Wright, creator of the Sims, joins the jostling for supremacy by the different tech and media sectors, their battle for the living room and every other space in which media consumers, producers, participants may soon find themselves. He argues that games have the potential for subsuming almost all other forms of entertainment media. Personalized computer games will eventually recreate the world in our image, in our various images:
They will learn what we like to do, what we’re good at, what interests and challenges us. They will observe us. They will record the decisions we make, consider how we solve problems, and evaluate how skilled we are in various circumstances.
Over time, these games will become able to modify themselves to better “fit” each individual. They will adjust their difficulty on the fly, bring in new content, and create story lines. Much of this original material will be created by other players, and the system will move it to those it determines will enjoy it most…
They will allow us to express ourselves, meet others, and create things that we can only dimly imagine. They will enable us to share and combine these creations, to build vast playgrounds. And more than ever, games will be a visible, external amplification of the human imagination.
Continue reading The New Game of Life
(200 words read, 317 words in all, around 1:16 mins to read)
Interviewed by Phillip Dodd for BBC Radio 3’s Nightwaves last night, novelist William Gibson talked about the difficulties of writing in an age in which history has its finger pressed down firmly on the fast-forward button – not a cliché in 1984 when it appeared in Neuromancer – with no letting up in sight.
Gibson wanted to set Pattern Recognition, his latest novel, in the present. He thought that he’d become ‘a little bit too slick at doing the present-trends-transmogrified-into-an-imaginary-future thing.’
But how to catch it, fix it down on paper, a fictional present in a real present which won’t stay still for a second, which finds itself in a world where everything solid is melting into the ether of a world wide matrix, a world of rapid information flows where future shock never stops?
Writing the novel immediately after September 11 2001, he set its present in the ‘very, very near future’.
By the time the book was published, its present had passed. Now it’s a novel about the very recent past.
- BBC Nightwaves audio on demand until April 30.